{$CLEO}


// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
{$CLEO .cs}

//-------------MAIN---------------
thread 'ASHWIN' 
Model.Load(8417)
038B: load_requested_models 

:ASHWIN_17
wait 0 
if 
   Model.Available(8417)
else_jump @ASHWIN_17 
0@ = Object.Create(8417, 0.0, 0.0, -10.0)
0750: set0@ect 0@ visibility 0 
Object.SetImmunities(0@, 1, 1, 1, 1, 1)


:ASHWIN_60
wait 0
0ab4: 9@ < 216
if 9@ == true
then
    if 03CA:   object 0@ exists
    then 
        Object.Destroy(0@)
        end_thread
    end        
end 
04C4: create_coordinate 1@ 2@ 3@ from_actor $PLAYER_ACTOR offset 0.0 0.0 -1.0 
if and
not actor.Driving($PLAYER_ACTOR)
  5.6 >= 3@ // floating-point values 
else_jump @ASHWIN_60 
04C4: create_coordinate 4@ 5@ 6@ from_actor $PLAYER_ACTOR offset 0.0 -3.5 -1.2 
01BC: put0@ect 0@ at 4@ 5@ 0.1 
0604: get_Z7@le_for_point 4@ 5@ store_to 7@ 
7@ += 90.0 // floating-point values 
0453: object 0@ set_rotation 0.0 0.0 7@ 
jump @ASHWIN_60